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DoubleX RMMZ Unit Filters.js
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DoubleX RMMZ Unit Filters.js
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/*============================================================================
* ## Plugin Info
*----------------------------------------------------------------------------
* # Plugin Name
* DoubleX RMMZ Unit Filters
*----------------------------------------------------------------------------
* # Introduction
* 1. Without any plugin, getting a member with specific conditions
* relative to the belonging unit, like finding the party member with
* the highest amount of hp, demands relatively heavy event setups,
* even with the aid of common events, which boost event reusability.
* 2. With this plugin, the same can be done using several easy, simple
* and small script calls instead of writing several common events
* from scratch, thus further improving effectiveness and efficiency.
*----------------------------------------------------------------------------
* # Prerequisites
* Abilities:
* 1. Nothing special for most ordinary cases
* 2. Little RMMZ plugin development proficiency to fully utilize this
* (Elementary Javascript exposures being able to write beginner codes
* up to 300LoC scale)
*----------------------------------------------------------------------------
* # Author Notes
* 1. This plugin's meant to be a convenience tool to facilitate the use
* of some unit filters that aren't already available from the default
* RMMZ codebase, so you're still supposed to write some Javascript
* codes with the aid of the new script calls provided by this plugin.
*----------------------------------------------------------------------------
* # Terms Of Use
* 1. Commercial use's always allowed and crediting me's always optional.
* 2. You shall keep this plugin's Plugin Info part's contents intact.
* 3. You shalln't claim that this plugin's written by anyone other than
* DoubleX or my aliases. I always reserve the right to deny you from
* using any of my plugins anymore if you've violated this.
* 4. If you repost this plugin directly(rather than just linking back),
* you shall inform me of these direct repostings. I always reserve
* the right to request you to edit those direct repostings.
* 5. CC BY 4.0, except those conflicting with any of the above, applies
* to this plugin, unless you've my permissions not needing follow so.
* 6. I always reserve the right to deny you from using this plugin
* anymore if you've violated any of the above.
*----------------------------------------------------------------------------
* # Links
* Video:
* 1. https://www.youtube.com/watch?v=_6L8IJDiTcI
* 2.(v1.02a+) https://www.youtube.com/watch?v=_6L8IJDiTcI
* This Plugin:
* 1. https://github.com/Double-X/DoubleX-RMMZ/blob/master/DoubleX%20RMMZ%20Unit%20Filters.js
* Posts:
* 1. https://forums.rpgmakerweb.com/index.php?threads/doublex-rmmz-unit-filters.125807/
* 2. https://www.rpgmakercentral.com/topic/42539-doublex-rmmz-unit-filters/
* 3. https://rpgmaker.net/engines/rmmz/utilities/242/
* 4. https://www.save-point.org/thread-8144.html
* 5. https://gdu.one/forums/topic/13614-doublex-rmmz-unit-filters/
* 6. http://www.hbgames.org/forums/viewtopic.php?f=332&t=80282
* 7. https://forum.chaos-project.com/index.php/topic,16063.msg197361.html
* 8. https://doublexrpgmaker.wordpress.com/2020/08/23/doublex-rmmz-unit-filters/
* 9. https://www.patreon.com/posts/40758313
* 10. https://www.makerdevs.com/plugin/doublex-rmmz-unit-filters
* Mentioned Patreon Supporters:
* https://www.patreon.com/posts/71738797
*----------------------------------------------------------------------------
* # Contributors
* Authors:
* 1. DoubleX
* Plugin Development Collaborators:
* - None So Far
* Bug Reporters:
* - None So Far
* Compatibility Issue Raisers:
* - None So Far
* Feature Requesters:
* - None So Far
*----------------------------------------------------------------------------
* # Changelog
* { codebase: "1.0.2", plugin: "v1.02a" }(2020 Oct 6 GMT 1600):
* 1. Added the plugin query and command counterparts for the script
* calls of this plugin
* { codebase: "1.0.0", plugin: "v1.01a" }(2020 Aug 28 GMT 0000):
* 1. Added the following battler manipulation script calls -
* - hasAnyUsableSkill(skillIds)
* - hasAllUsableSkills(skillIds)
* 2. Added the following unit manipulation script calls -
* - memWithAnyUsableSkill(skillIds, mems)
* - memWithAllUsableSkills(skillIds, mems)
* - memWithoutAnyUsableSkill(skillIds, mems)
* - memWithoutAllUsableSkills(skillIds, mems)
* { codebase: "1.0.0", plugin: "v1.00a" }(2020 Aug 23 GMT 0400):
* 1. 1st version of this plugin finished
*============================================================================*/
/*:
* @url https://www.patreon.com/doublex
* @target MZ
* @plugindesc Versions: { codebase: "1.0.0", plugin: "v1.01a" }
* Lets you use script calls to filter unit members with less codes and eventing
* @orderAfter DoubleX_RMMZ_Enhanced_Codebase
* @orderAfter DoubleX RMMZ Enhanced Codebase
* @orderAfter DoubleX_RMMZ_Plugin_Query
* @author DoubleX
*
* @command isAnyStateAffected
* @desc Stores the battler.isAnyStateAffected(stateIds) result in
* switch with id switchId
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler using the script call
* @arg label
* @type number
* @desc The actor id/enemy index of the battler using the script call
* @arg stateIds
* @type number[]
* @desc The list of ids of the states to be checked against
* @arg switchId
* @type number
* @desc The id of the game switch to store the script call result
*
* @command isAllStatesAffected
* @desc Stores the battler.isAllStatesAffected(stateIds) result in
* switch with id switchId
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler using the script call
* @arg label
* @type number
* @desc The actor id/enemy index of the battler using the script call
* @arg stateIds
* @type number[]
* @desc The list of ids of the states to be checked against
* @arg switchId
* @type number
* @desc The id of the game switch to store the script call result
*
* @command isAnyBuffAffected
* @desc Stores the battler.isAnyBuffAffected(paramIds) result in
* switch with id switchId
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler using the script call
* @arg label
* @type number
* @desc The actor id/enemy index of the battler using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg switchId
* @type number
* @desc The id of the game switch to store the script call result
*
* @command isAllBuffsAffected
* @desc Stores the battler.isAllBuffsAffected(paramIds) result in
* switch with id switchId
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler using the script call
* @arg label
* @type number
* @desc The actor id/enemy index of the battler using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg switchId
* @type number
* @desc The id of the game switch to store the script call result
*
* @command isAnyDebuffAffected
* @desc Stores the battler.isAnyDebuffAffected(paramIds) result in
* switch with id switchId
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler using the script call
* @arg label
* @type number
* @desc The actor id/enemy index of the battler using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg switchId
* @type number
* @desc The id of the game switch to store the script call result
*
* @command isAllDebuffsAffected
* @desc Stores the battler.isAllDebuffsAffected(paramIds) result
* in switch with id switchId
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler using the script call
* @arg label
* @type number
* @desc The actor id/enemy index of the battler using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg switchId
* @type number
* @desc The id of the game switch to store the script call result
*
* @command hasAnySkill
* @desc Stores the battler.hasAnySkill(skillIds) result in switch
* with id switchId
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler using the script call
* @arg label
* @type number
* @desc The actor id/enemy index of the battler using the script call
* @arg skillIds
* @type skill[]
* @desc The list of ids of the skills to be checked against
* @arg switchId
* @type number
* @desc The id of the game switch to store the script call result
*
* @command hasAllSkills
* @desc Stores the battler.hasAllSkills(skillIds) result in switch
* with id switchId
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler using the script call
* @arg label
* @type number
* @desc The actor id/enemy index of the battler using the script call
* @arg skillIds
* @type skill[]
* @desc The list of ids of the skills to be checked against
* @arg switchId
* @type number
* @desc The id of the game switch to store the script call result
*
* @command hasAnyUsableSkill
* @desc Stores the battler.hasAnyUsableSkill(skillIds) result in
* switch with id switchId
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler using the script call
* @arg label
* @type number
* @desc The actor id/enemy index of the battler using the script call
* @arg skillIds
* @type skill[]
* @desc The list of ids of the skills to be checked against
* @arg switchId
* @type number
* @desc The id of the game switch to store the script call result
*
* @command hasAllUsableSkills
* @desc Stores the battler.hasAllUsableSkills(skillIds) result in
* switch with id switchId
* @arg side
* @type select
* @option Actor
* @value actor
* @option Enemy
* @value enemy
* @desc The side of the battler using the script call
* @arg label
* @type number
* @desc The actor id/enemy index of the battler using the script call
* @arg skillIds
* @type skill[]
* @desc The list of ids of the skills to be checked against
* @arg switchId
* @type number
* @desc The id of the game switch to store the script call result
*
* @command memWithAnyState
* @desc Stores the unit.memWithAnyState(stateIds, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stateIds
* @type number[]
* @desc The list of ids of the states to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithAllStates
* @desc Stores the unit.memWithAllStates(stateIds, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stateIds
* @type number[]
* @desc The list of ids of the states to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithoutAnyState
* @desc Stores the unit.memWithoutAnyState(stateIds, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stateIds
* @type number[]
* @desc The list of ids of the states to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithoutAllStates
* @desc Stores the unit.memWithoutAllStates(stateIds, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stateIds
* @type number[]
* @desc The list of ids of the states to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithAnyBuff
* @desc Stores the unit.memWithAnyBuff(paramIds, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithAllBuffs
* @desc Stores the unit.memWithAllBuffs(paramIds, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithoutAnyBuff
* @desc Stores the unit.memWithoutAnyBuff(paramIds, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithoutAllBuffs
* @desc Stores the unit.memWithoutAllBuffs(paramIds, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithAnyDebuff
* @desc Stores the unit.memWithAnyDebuff(paramIds, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithAllDebuffs
* @desc Stores the unit.memWithAllDebuffs(paramIds, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithoutAnyDebuff
* @desc Stores the unit.memWithoutAnyDebuff(paramIds, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithoutAllDebuffs
* @desc Stores the unit.memWithoutAllDebuffs(paramIds, mems)
* result in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg paramIds
* @type number[]
* @desc The list of ids of the parameters to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithAnySkill
* @desc Stores the unit.memWithAnySkill(skillIds, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg skillIds
* @type skill[]
* @desc The list of ids of the skills to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithAllSkills
* @desc Stores the unit.memWithAllSkills(skillIds, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg skillIds
* @type skill[]
* @desc The list of ids of the skills to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithoutAnySkill
* @desc Stores the unit.memWithoutAnySkill(skillIds, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg skillIds
* @type skill[]
* @desc The list of ids of the skills to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command memWithoutAllSkills
* @desc Stores the unit.memWithoutAllSkills(skillIds, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg skillIds
* @type skill[]
* @desc The list of ids of the skills to be checked against
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command anyHighestStatMem
* @desc Stores the unit.anyHighestStatMem(stats, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stats
* @type string[]
* @desc The list of the names of the getters of the battlers in the unit
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command allHighestStatsMem
* @desc Stores the unit.allHighestStatsMem(stats, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stats
* @type string[]
* @desc The list of the names of the getters of the battlers in the unit
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command notAnyHighestStatMem
* @desc Stores the unit.notAnyHighestStatMem(stats, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stats
* @type string[]
* @desc The list of the names of the getters of the battlers in the unit
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command notAllHighestStatsMem
* @desc Stores the unit.notAllHighestStatsMem(stats, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stats
* @type string[]
* @desc The list of the names of the getters of the battlers in the unit
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command anyLowestStatMem
* @desc Stores the unit.anyLowestStatMem(stats, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stats
* @type string[]
* @desc The list of the names of the getters of the battlers in the unit
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command allLowestStatsMem
* @desc Stores the unit.allLowestStatsMem(stats, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stats
* @type string[]
* @desc The list of the names of the getters of the battlers in the unit
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command notAnyLowestStatMem
* @desc Stores the unit.notAnyLowestStatMem(stats, mems) result in
* variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call
* @arg stats
* @type string[]
* @desc The list of the names of the getters of the battlers in the unit
* @arg varId
* @type number
* @desc The id of the game variable to store the script call result
* @arg memFunc_
* @type select
* @option All members
* @value members
* @option All alive members
* @value aliveMembers
* @option All dead members
* @value deadMembers
* @option All movable members
* @value movableMembers
* @option Don't specify
* @value
* @desc The list of members in the unit to be filtered against
*
* @command notAllLowestStatsMem
* @desc Stores the unit.notAllLowestStatsMem(stats, mems) result
* in variable with id varId
* @arg side
* @type select
* @option Game Party
* @value party
* @option Game Troop
* @value troop
* @desc The side of the unit using the script call